F1 finally came back to the PC and major consoles last year in the form of Codemaster’s F1 2010 video game and, the occasional AI and pit-stop bug aside, it certainly lived up to the hype receiving widespread critical acclaim including a gaming BAFTA for the best sports game.
However, whilst the game created a solid base there was still much room for improvement and so this year’s version of the franchise aims to build on the successes of last year whilst learning from the mistakes, and all indications suggest that there have been some substantial leaps forward in F1 2011.
The first major change in the game mirrors those occurring in the sport in real life: the rules. DRS (which stands for ‘Drag Reduction System’) and KERS (‘Kinetic Energy Recovery System) have both been introduced into the sport this year as a way to increase the excitement of races; the former opens a rear-wing flap reducing drag (and thus increasing speed) whilst the latter gives a speed boost from a battery charged under breaking. Both of these technologies along with the new Pirelli tyres have proven very effective at creating interesting races in real life, and there is no reason given that they are present in the game that they will not do the same.