As soon as I awoke this Wednesday to an uncharacteristically cloudy LA day, I had but one priority: to get my hands on the still very oddly named Wii U, as well as the portable powerhouse that is the Playstation Vita. So that’s exactly what I did once the show floor opened to a now very purposeful, hot and busy press.
As you might imagine, there are quite a few people looking to test out the new console, some important, such as company VPs and industry-hopping celebrities, and some not so. This meant a long wait and short play with the device, but I feel I was able to get a good impression, given the lack of software (and any games at all). The controller itself is around the size of an A5 piece of paper and is cast in the signature shiny white plastic of Nintendo.
The screen does feel unnaturally large for the device it is, but it is sharp and clear, despite not quite being able to put out 1080p. The bottom feels fine, with a ridge that houses the triggers and accommodates your fingers relatively comfortably, but the top is where the problems unfortunately arise.