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E3 2011 Games Conference Review

27 June 2011 by Toby Edwards - Last Updated: 20 October 2014

e3-logoThe Electronic Entertainment Expo (otherwise known as E3) is a strange and fantastical beast of a convention. Large companies forgo their everyday suits and shareholder meetings to install fully-fledged stylised buildings within Los Angeles convention centre’s great halls, complete with multiple floors, ventilation, windows, backrooms and theatres.

These strange architectures are then rammed with PR trying to sell games they understand little of, developers nervous and agitated at the prospect of doing hundreds of almost identical interviews and ‘booth babes’ clueless as to what’s going on at all. And thus a literal gaming city is erected for the sole purpose of hype; most of it we see, some of it, such as the all together more business-like buyer meetings and VIP rooms, we don’t.

This year’s E3 closed its doors to 46800 attendees, with what I imagine were very varied opinions, even more so than most previous years like E3 2010. Sony, Microsoft and Nintendo, the console companies, are usually the hot topics at E3, yet despite the Wii U’s reveal and an explosion of details concerning the PS Vita, the third party developers seem to have been the show’s natural focus, whether the big three liked it or not. Whether this speaks to the quality of the games or the hardware developers’ shortcomings is for you to decide.
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Zath @ E3 2011: Games & Press Events Review – Day 3

11 June 2011 by Toby Edwards - Last Updated: 1 June 2014

e3-logoOnce again E3 attendees lined up as we did in previous days and once again lines gave way to pandemonium as the doors opened up for the final day of E3. I myself took the time to make sure I’d seen every thing I wanted to, and of course, to take in the generally insane atmosphere.

Metal Gear Solid Peacewalker HD

Though there’s virtually nothing new here in terms of game content, I couldn’t pass up the opportunity to see how these classic games held up on they’re newfound platforms.

Peacewalker HD, part of the Metal Gear Solid collection coming to the PS3 later this year is an exciting prospect for me, as I decided against playing its PSP iteration due to my disgust of the single analogue control system.
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Zath @ E3 2011: Games & Press Events Review – Day 2

9 June 2011 by Toby Edwards - Last Updated: 9 June 2014

e3-logoAs soon as I awoke this Wednesday to an uncharacteristically cloudy LA day, I had but one priority: to get my hands on the still very oddly named Wii U, as well as the portable powerhouse that is the Playstation Vita. So that’s exactly what I did once the show floor opened to a now very purposeful, hot and busy press.

Wii U

As you might imagine, there are quite a few people looking to test out the new console, some important, such as company VPs and industry-hopping celebrities, and some not so. This meant a long wait and short play with the device, but I feel I was able to get a good impression, given the lack of software (and any games at all). The controller itself is around the size of an A5 piece of paper and is cast in the signature shiny white plastic of Nintendo.

The screen does feel unnaturally large for the device it is, but it is sharp and clear, despite not quite being able to put out 1080p. The bottom feels fine, with a ridge that houses the triggers and accommodates your fingers relatively comfortably, but the top is where the problems unfortunately arise.
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Zath @ E3 2011: Games & Press Events Review – Day 1

8 June 2011 by Toby Edwards - Last Updated: 9 June 2014

e3-logo

Nintendo Press Conference

Nintendo kicked off the day with a conference that left many people confounded. I’m still not sure what to make of it myself, but nonetheless, we’ll try to make sense of the festivities. Project Café is dead, long live Wii U. The naming conventions continue to defy logic and suggest that this iteration isn’t in fact, a whole new console — which it actually is.

The Wii U features a 6.2-inch touch screen controller, as rumoured, complete with mic, camera and gyro sensor. It will be able to run 1080p, is backwards compatible (nudge, nudge Sony) and will allow for multiscreen play with the TV.
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Zath @ E3 2011: Games & Press Events Review – Day Minus 1!

7 June 2011 by Toby Edwards - Last Updated: 20 October 2014

e3-logoWell E3 is well and truly here, and on the day before the show floor opens up to a hungry press, two of the console companies along with EA and Ubisoft held press conferences to demonstrate their latest and (hopefully) greatest, and of course, to brag about games/consoles sold.

Microsoft Press Conference

First up, bright and early at 9:30 was Microsoft’s presser and their emphasis was as clear as day: lots of Xbox Kinect, much like last year. Aside from a few demos of intriguing, moan and groan filled Tomb Raider, from Crystal Dynamics, an utterly predictable dose of Call of Duty: Modern Warfare 3, a demo of Gears of War 3 with Cliffy B and the ever enthusiastic Ice T and a few somewhat inevitable Halo announcements, the bulk of the show was given over to Kinect.

Core titles such as Mass Effect 3 were shown to utilise voice commands of the Kinect, to select dialogue and instruct your squad, along with Ghost Recon: Future Soldier, which demo’ed an insanely detailed weapon customisation system.
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