Sin and Punishment: Successor of the Skies is the sequel to the cult classic Sin and punishment for the Nintendo 64. The game was developed by Treasure who are best known for their classic hardcore action games such as Ikaruga and Gunstar Heros.
The original Sin and Punishment was only released in Japan but was finally brought over to the UK and US through the Wii virtual console. The success of the virtual console version led the sequel to be released in the UK and US this year. This game follows the story of Isa Jo, the son of Saki from the first game, and his friend Kachi.
The game is an on-rails third person shooter in which you have the choice of selecting two characters, Isa Jo and Kachi. Even though the game is on-rails, you still have full control of your character. You can evade, jump, roll across the on-rail screen and fly. It feels very much like a traditional Starfox game but instead of controlling a ship you control a human character.
There are three types of attacks in the game. The regular shot, which acts like a futuristic machine gun, a sword attack, which can be used to counter incoming projectiles and fight enemies within range. The third attack is a unique attack. Isa Jo has a powerful blast which takes a large amount of enemies in one go and Kachi has homing missiles that can home in on multiples enemies at once.
There is a score multiplier which increases as you shoot down enemies throughout the game. The multiplier can go all the way up to sixteen and will decrease each time you take a hit. At the end of each stage you can upload your score onto an online leader board and compare scores with everybody online.
The game allows every form of control style including the Wii zapper. The Wiimote and nunchuck is advised to use as the pointer is the best way to control a reticle. The game allows up to two players but the second player is simply a reticle and acts as more of a helper rather than an actual second player. This is a shame as it feels like a last minute add on at the end of development.
Treasure have focused on more of an art style rather than realism for Sin and Punishment. The game features some very epic scenery that seems to remind me of Star Wars. There is a constant stream of bright coloured bullets flying at the screen with high amounts of explosions. Anybody who suffers for epilepsy should stay away from this game. The game’s camera flies everywhere and can be a little too fast at times.
The level designs, like the rest of the game is very crazy. Some of the most impressive graphics are the underwater levels where you swim through a huge pipe of water and dodge giant seals while shooting enemies from afar. The game runs at a smooth frame rate, however I have noticed a slight dip when there was too much happening on screen. The characters have a traditional anime look to them and the bosses are usually giant monsters or aliens.
In conclusion, Sin and Punishment: Successor to the Skies is exactly what you would want out of a sequel. This game is a true example of what a sequel in my opinion should be like. Taking everything that was good about the original game and making it bigger, better and adding a little twist that changes the way you play.
For instance in the first Sin and Punishment you were not given the option to fly. Now you have that ability, the whole game completely changes the way you play it, but not too different for it to feel like a different game. If you like classic arcade gameplay or you are familiar and a fan of Treasure’s work. Then this game is for you.
Four out of Five.