Goldeneye 007 on the Nintendo Wii is a reimagining of the Goldeneye movie and the N64 game, which many people considered to be the best shooter game of all time. This version of the game was developed by Eurocom, who originally created the fantastic Dead Space Extraction game for the Wii, and published by Activision.
Being one of the most loved shooter game of all time, Eurocom had a huge job to please all the fans who had played the N64 version, however, at the same time modernize the shooting elements of the game which we all expect in this generation. They have done this by reimaging Goldeneye and rewriting the whole script to today’s Bond, played by Daniel Craig, with less emphasis on gadgets, cheesy lines and more on physical action like Daniels Craig’s Bond movies.
The story is completely rewritten by Bruce Feistein, who was the co-writer of the original Goldeneye movie. The story is more or less the same, but completely modernized and major moments have changed, for instance the famous bungee jump scene is now done without anything whatsoever. He jumps off the dam and, probably because he is Bond, still survives.
In typical Bond fashion the introduction video makes a return with its collage video and the Goldeneye theme. This Goldeneye theme was originally performed by Tina Turner, but is now performed by Nicole Scherzinger.
The first thing I must mention is that ever since The Conduit, I personally don’t enjoy dual analog controls as much. Plus I played a lot of shooters on the PC, so the pointer just feels right and this is the way I am reviewing this game. Dual analog is available for you pad guys/girls and a Wii Classic Controller can be purchased with the game in a special edition gold colour. The game will play exactly like a 360/PS3 shooter, however the leaning around a corner is not available.
As soon as you start to play the game you will jump straight into the tutorial section of how to play. This takes you through the basics of shooting, melee, actions, aim down site…etc. After the tutorial you jump straight into the story with voices from the actors Daniel Craig and Judi Dench as M. The first mission is the famous Dam level. It is through sections like these that Eurocom is clearly trying to bring out some nostalgic moments from the N64 version.
The camera zooms over the level in exactly the same way towards Bond and the sniper rifle is at the same place in the tower. Just about every level is different in this version of the game, but at the same time they do all feel the same.
The gameplay feels very much like every other modern shooter. You have the ability to run, aim down sight, melee attacks without having to select melee, all things that couldn’t be done in the original Goldeneye. Anybody who has played a Call of Duty game should feel at home with Goldeneye, althou one of the differences is playing as a spy. Throughout the single player campaign you can jump into a scene all guns blazing, or you can take the silent approach and take out every guard without anybody sounding the alarm.
If you happen to be spotted, a SWAT team with body armor appears and this can be difficult at times. For some reason the SWAT team sound like the Helghast from Sony’s Killzone franchise which was rather odd. There are many cinematic moments in the game and QuickTime events to keep the pace of the games story.
The local multiplayer of Goldeneye is essentially back. I was completely happy with this as I find most shooters tend to focus on online gaming rather than offline local multiplayer. Some games like Halo and Call of Duty do offer the offline option; however, the maps were clearly design to be played online in huge environments. Goldeneye, however, has kept the multiplayer to the smaller sized maps and has kept the themes of all the levels from of the N64 version.
Again, the levels are not exactly the same as the N64 version, but do have the same feel. For instance the Facility level has its pipes, stairways and air vents just like the N64 one, but put in all different places. The options customizable make a return, with its paint ball mode and big hand mode. When playing in local multiplayer, screen camping becomes a skill in itself and can be a lot of fun.
One of my personal favorite options is to have singularity mode check, which is an option that has players explode when they happen to be in contact with one another. The classic characters are all back, including Odd Job who is still a smaller, cheating character. He has the ability to throw his hat instead of a grenade.
The game has an online option which has eight players online, this might not seem a lot compared to other games but the maps are smaller compared to something like Call of Duty. The online mode feel very much like Call of Duty: Black Ops, with its perk system, weapon load outs, attachments and experience points. The gameplay modes are different which is what sets this apart from Call of Duty.
The Golden gun mode is where there is one golden gun, which is a one shot kill, however needs to be reloaded after every shot. One shot from a golden gun gives you five points instead of one. This mode online can become very competitive and jumpy as you can very much guarantee that someone is camped with a sniper rifle using the golden gun as bait.
Another mode I find myself playing is the black box mode. This mode is where one team has to search for the box and destroy it while the other team is to take the black box and download data from it. I enjoyed the online mode in this game, but was disappointed that it hadn’t included any form of communicating with your team. There is no Wii speak, keyboard or the new PDP head banger head set support. The online does have some slowdowns but nothing too major.
In conclusion, Goldeneye 007 is a great first person shooter on the Wii. The engine, graphics and motion capture are great as Eurocom have used the same technology from the Dead Space Extraction game. The game does suffer from some slow down, online and offline. Fortunately it’s not too often, but is very noticeable when it happens. The lack of online communication is a major let down for me as I like to be communicating with team mates online.
This game was one of the most risky games to bring back to life as the original has had so much success. Personally I loved this version of Goldeneye. I felt it was a good idea for Eurocom to not just update what was amazing before but reimagine the whole Goldeneye game and I feel they have done it very successfully. If you are open to the idea of this game being a re-imaging of a classic N64 game, then Goldeneye 007 is a first person shooter game I would highly recommend.
A very good 4 out of 5.
I graduated from Bradford University in 2006 training in Animation and special effects. I have a massive love for animation and especially in games. I currently train with AnimationMentor, the Animators from Pixar and Disney. I also train as a martial artist, Tang so do, Tai chi and Capoeria, which is probably why most of my interest in films and games are usually action and fighting related. I really enjoy Manga movies (such as Fist of the North Star) and action movies such as Equilibrium, Matrix Trilogy, Blade, Night Watch, Drive, Hitman, Troy and Underworld. I’m also a big fan of psychological films such as Memento and Irreversible too. I have been playing games since I was little, first ever games console was a Super Nintendo with Street Fighter 2. Since then I have been completely loyal to Nintendo and have owned every Nintendo console, including the rare Nintendo watch, to date. My main interests are action games such as Smash Bros, Tekken and Mario Kart, however I do also like games which lean more towards good storylines such as Metal Gear Solid.