resistance
Taking Handheld Gaming Seriously
August 12, 2008
Zath: Portable handheld gaming is something that I’ve never really got into myself despite being a big fan of various types of gaming, back in the early days I never ended getting a Game Boy – there was always some other expensive gaming hardware to buy, usually PC-related that my money went on. Even to this day I’ve still not embraced portable gaming with either the Nintendo DS or Sony PSP, or even with games on mobile phones – perhaps I’m too much of a purist? Anyway, with that in mind, this post is a guest post written by Daniel Johnson who covers a wide variety of gaming commentary on his website; Daniel Primed – if you’ve not already seen it, I’d suggest you taking some time out and read some of his thoughts on gaming – he has a lot of quality content such as How Does it Feel to Play a Video Game?!
The portable gaming space has been continuously growing in size since hitting the mainstream with the Game Boy in 1989 (1990, PAL) and now, in 2008, this market has gained equal footing with the home console market, representing the strongest area in growth in the industry. Despite biding well with a good chunk of the market, portable games still remain an after thought for both developer and media alike.
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