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onlive

OnLive Release Date & Price Announced

March 11, 2010

onlive-logoRemember the online gaming service we covered a few months ago called OnLive that moves your gaming to the cloud? Well it just got real. In case you missed it, OnLive aims to deliver over the air gaming to users in a similar way to general cloud computing.

Data and games are stored on OnLive servers and the images are beamed to gamers around the world who compete in an online environment. The Beta went up quite a while ago and it seems the waiting is almost at an end for US gamers, as the official OnLive launch date has been announced as 17th June 2010.

For $15 a month users will be able to access the OnLive community, however games themselves will cost that little bit extra which is a given considering developers are still going to want their money’s worth out of their games. However this does raise some concerns with potential gamers.

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OnLive Mobile Phone Demo Of Cloud Gaming

November 16, 2009

onlive-logoA few weeks ago you may have read my article on ‘OnLive’ moving gaming into ‘the cloud’. The global gaming network played via the internet eliminating the need for exceptional hardware spec to play the latest modern games. If you didn’t then I recommend reading that before this revolutionary announcement.

Today, founder and CEO of the company Steve Perlman, announced and demonstrated the OnLive service, not only on a regular PC but on the iPhone too. This extends the service from the current TV or PC/Mac platforms to gaming on the go too, not only on the iPhone but also on a number of regular mobile phones which have yet to be announced.

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OnLive – Video Gaming Moving Forward Into The Cloud?

October 8, 2009

onlive-logoAt the game developers conference this year, we learned about a revolutionarly video gaming service called OnLive which could provide games on demand. Created by Steve Perlman, mainly recognised as being the creator of Quicktime, comes a service backed my gaming giants such as Electronic Arts, THQ, Eidos, Ubisoft and Codemasters.

In essence, OnLive is an online game streaming service. The hardware itself is still in Beta testing and consists of a pretty small box unit and wireless controller.

They say that to play the highest quality games, users will require download speeds of around 5mbps or more, which is fairly reasonable as by the time the product is released, that will be a very modest connection indeed for any serious gamers.

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OnLive Games on Demand! – Digital Game Distribution System

March 25, 2009

onlive-microconsoleOver the last seven years this little project has been sitting in Silicon Valley undetected and undisturbed working away at something that hopes to revolutionise the way in which we play video games and change the hardware that we have in our homes, and at the Gaming Developers Conference we finally got a good look at what it is.

The basic idea behind OnLive is that you will be able to essentially get on demand video games through the ‘cloud’ and onto your Mac, PC or even TV. By instantly streaming compressed video you will be able to play it ‘almost instantaneously’ giving the same experience that you would have if you were playing it locally – truly digital game distribution!

But the real genius behind this is that it relies on the video compression and broadband streaming (along with the cloud), and not on the actual hardware on the computer which will mean that even low end machines will be able to benefit from high quality gaming.

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