ninja gaiden
Ninja Gaiden Dragon Sword Review (DS)
December 9, 2008
If you have been waiting for a company outside of Nintendo to make an innovative, stylish game using the unique DS stylus, then Ninja Gaiden Dragon Sword is for you. The Ninja Gaiden series has been famous for its speed, multiple enemies and stylish attacks – Temco has again managed to pull that off on the DS with just the stylus.
When first playing Ninja Gaiden Dragon Sword, you will notice that the DS will have to be put on its side like the brain training series. The touch screen is for the main gameplay and the top screen is for the maps and items.
The gameplay is by far the best feature in this game. You control Ryu, the main character, by pointing and sliding on the touch screen to an area you wish to go to. To run you simply point the stylus further away from Ryu and to jump you flick the stylus upwards. When in combat you point the stylus at an enemy and quickly flick it in the direction that you want to sword to swipe. Pointing and tapping at an enemy allows Ryu to throw shuriken or shoot your bow.
Continue reading »Taking Handheld Gaming Seriously
August 12, 2008
Zath: Portable handheld gaming is something that I’ve never really got into myself despite being a big fan of various types of gaming, back in the early days I never ended getting a Game Boy – there was always some other expensive gaming hardware to buy, usually PC-related that my money went on. Even to this day I’ve still not embraced portable gaming with either the Nintendo DS or Sony PSP, or even with games on mobile phones – perhaps I’m too much of a purist? Anyway, with that in mind, this post is a guest post written by Daniel Johnson who covers a wide variety of gaming commentary on his website; Daniel Primed – if you’ve not already seen it, I’d suggest you taking some time out and read some of his thoughts on gaming – he has a lot of quality content such as How Does it Feel to Play a Video Game?!
The portable gaming space has been continuously growing in size since hitting the mainstream with the Game Boy in 1989 (1990, PAL) and now, in 2008, this market has gained equal footing with the home console market, representing the strongest area in growth in the industry. Despite biding well with a good chunk of the market, portable games still remain an after thought for both developer and media alike.
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