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Toby Edwards

Toby Edwards is a freelance games journalist and avid gamer on all platforms. He writes a news, reviews and editorial gaming blog at www.MyTwoSenses.com and has a twitter of the same name @mytwosenses.

Here are all the Zath articles written by Toby Edwards...

Takedown Preview – Interview with Christian Allen

July 8, 2012

So back at E3, a couple of weeks ago, I was delighted to get the chance to sit down with an industry veteran, Christian Allen, who’s now becoming responsible for bringing the hardcore tactical shooter back to the market, where more casual shooters have left a large subsection of the gamer audience clamouring for more depth, more realism and better tactical gameplay. Project Takedown reached its Kickstarter funding goal back in the beginning of April, and the team at Serellan is now getting stuck into the development, working to reintroduce the genre, eschewing certain elements of modern FPS design that have begun to compromise the shooter experience, in favour of a more old school approach.

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DayZ Preview – Interview With Dean ‘rocket’ Hall

July 7, 2012

DayZ, Dean “rocket” Hall’s zombie survival mod for Bohemia Interactive’s Arma II, has exploded over the face of the internet’s games community. This is not just ‘some zombie game’ to add to the pile of industry’s most ubiquitous theme – it’s what everyone, from the word go, has been asking for from a zombie game: open-world realistic survival.

Still in alpha, as its creator is eager to stress, DayZ is drawing an inordinate amount of gamers into its harsh world simply by providing a large open island filled with villages and towns, Chernarus, a selection of scavengable weapons, medical supplies and food, scattered throughout the empty buildings and 30-50 other players, who may or may not be willing to try to survive alongside each other. With 1:1 time, food, drink and blood meters along with the occasional need for realistic first aid treatment and full-on unrestricted PvP, DayZ’s vision of the zombie apocalypse is bleak and satisfyingly simple in its realism.

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Arma 3 Preview (@ZathUK at E3 2012)

June 17, 2012

arma-3-cover-artBohemia Interactive released Arma 2 three years ago, and thanks to its expansive open world and realistic design, space for player creativity and extensive mod support, it’s still going strong if sales and the activity of the community are anything to go by; which they are. BI’s approach to to its sequel, I’m assured by Jay Crowe, Creative Director, is that of building upon that solid base, developing new innovations and features that can latch onto their powerful in-house Real Virtuality engine.

While Arma 2 excelled in its vast landscapes and incredibly realistic ballistics, it lacked a little in some of the finer details. Arma 3 has gone to lengths to fix that. NPC animations have been updated to look more natural and to take the surrounding terrain into account, the whole world is more colourful and more detailed and the inventory has been revamped (it was really needed) with a tab system that looks infinitely more usable.

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Planetside 2 Preview (@ZathUK at E3 2012)

June 11, 2012

planetside-2-logoIt’s been a while since Sony Online Entertainment released the original Planetside – nine years to be exact. It was a great idea, and an admirable one, but it was launched way before its time. Now Planetside 2 is well on its way to release, being shown for the first time at E3.

Most notably it’s free to play – this is going to be a red flag to people, especially fans of the original; but from what we’ve been told so far the pricing structure looks promising. Cosmetic changes make up the bulk of ‘Station Cash’ purchases, along with a few limited upgrades and weapons (which can also be bought with in-game resources). Obviously, getting the right balance here is absolutely critical, and success in this area is the difference between pay-to-win games that fall by the wayside and hugely popular games like Blacklight: Retribution or Tribes: Ascend.

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Crysis 3 Preview (@ZathUK at E3 2012)

June 7, 2012

crysis-3-cover-artCrytek was kind enough to let us get a hands-on preview of Crysis 3 today and opened by telling us that Prophet will be the main character – apparently he didn’t die in Crysis 2. Why? How? You’ll have to wait and see, we are told. On that note I was dropped into a New York cityscape invaded by the elements, sprawling with jungle plants and trees from street level to skyscraper and the CryEngine (with a bit of help from some very expensive computers we were playing on) had made it look stunning.

After having been sealed under a dome by the Cell Corporation, New York has become rather steamy and different sections of the city have been transformed into different types of jungle environment including canyons and swamps.

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Dishonored Preview (@ZathUK at E3 2012)

June 7, 2012

dishonored-box-artToday, amidst the E3 show floor madness, I got the chance to check out a hands-on preview for Arcane Studio’s new action RPG Dishonored. First up Harvey Smith, lead designer on the now legendary Deus Ex, ran us through a demo set in a brothel, the Golden Cat, showing the variety in gameplay, first running through stealthily and unseen, then bounding in spraying weapons this way and that.

As revealed before, our supernatural assassin protagonist, out for revenge after being framed for the murder of the Empress, has a number of extraordinary abilities: a kind of force push, a short range teleport, time stopping, character possession, dark vision (see guards through walls) and the ability to summon a swarm of rats to strip victims of their flesh. Seeing these abilities being used in conjunction with each other is the real joy.

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Splinter Cell: Blacklist Preview (@ZathUK at E3 2012)

June 6, 2012

splinter-cell-blacklist-cover-artUbisoft have apparently spent the last two years developing this game and packing in as much content as possible, we are told. At E3 they are focusing on the single player campaign and showing off the new and returned features that Sam Fisher’s newest global conspiracy has to offer.

The demo we see, described to us by lead level designer Matt West, is set on the Iran-Iraq border. Sam, disguised as an insurgent enters in an enemy camp pretending to have a wounded teammate. After a few men are efficiently capped in the head, Sam sticks a knife in the leader’s chest and interrogates the suspect. At this point we are told that this Splinter Cell is going to be all about the choices, as the player is given the option to kill or simply knock out the enemy – how these choices will affect the game, we are not told.

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Assassin’s Creed 3 Preview (@ZathUK at E3 2012)

June 6, 2012

assassins-creed-3-cover-artHaving been suitably impressed by Ubisoft’s showing at the pressers yesterday I went in to get a better look at what Assassin’s Creed 3 had to offer and how the franchise is innovating in small, but important ways. The first thing to notice is that the graphics are looking sharp as hell – the engine upgrade has certainly had its effect. But the additions are more than skin-deep. Almost every facet of the game has been improved.

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Zath @ E3 2012 – Day 1 Review

June 6, 2012

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Nintendo’s Press Conference

This morning Nintendo rounded off the cavalcade of E3 pressers. Anticipation was high with rumours of ‘Nintendomination’ flying about. Unfortunately the whirlwind of Wii U announcements everyone was hoping for was nowhere to be seen. In its place, however, were some relatively solid titles – New Super Mario Brothers U, in HD with four player co-op and Pikmin 3, comically announced with industry legend Shigeru Miyamoto, which makes use of motion controls and supports an army of up to a hundred pikmin.

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Zath @ E3 2012 – Day 0 Review

June 5, 2012

e3-logoIt’s here. Electronic Entertainment Expo 2012, better known as E3, has kicked off in LA, and being the games industry’s yearly D-Day, the announcements have already started rolling in, even though the show floor has yet open. Zath will be giving you daily summaries of all the news of the day as well in-depth game previews and interviews over the next 3 or 4 days, and we’ll begin with a summary of the various press conferences of the day.

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Journey Review (PS3)

April 14, 2012

journey-ps3-coverThatgamecompany is back with their third game, Journey, which sees the player travel across a strange and beautiful land to their ultimate destination, with other real players accompanying them along the way. While the gameplay and visuals are unique, the ethos and atmosphere behind Journey harks back to the wonderful worlds of both flOw and Flower. And much like its predecessors, exposition is a visual experience, left for the player to interpret.

The player is given control of a small, robed and hooded figure who can run, jump and slide and that’s about it. Beautiful in its simplicity, the game naturally introduces its salient features and mechanics through player discovery. Anyone seeking a complex platforming system and an arsenal of special moves may be disappointed because that is the very antithesis of Journey.

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Assassin’s Creed: Revelations Review (Xbox 360, PS3, PC)

January 13, 2012

assassins-creed-revelations-cover-artOur old friend Ezio Auditore is back for one final romp, and this yearly dose of conspiratorial frolics is getting somewhat perplexing. Surely such a hasty turnaround should result in shoddy and rushed sequels? But I think it’s safe to say last year’s Brotherhood proved us all wrong, with a healthy measure of new content and logical improvements. The question is, as we close Ezio’s chapter of the story, has Ubisoft’s army of international studios pulled it off once again?

Revelations is the first game to tie all three existing protagonists together, exploring both the twilight years of ancestors Ezio and Altair (the 12th century Syrian assassin), and fleshing out present day Desmond’s troubled past. Now here’s where I have to blurb the “previously on Assassin’s Creed..”, but to tell you the truth, it isn’t exactly straightforward. Not that the esotericism is necessarily detrimental to the franchise, but it does make it a tad impenetrable to newcomers.

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Deus Ex: Human Revolution Review (PC/Xbox 360/PS3)

August 30, 2011

deus-ex-human-revolution-xbox-360-coverDeus Ex: Human Revolution has a hefty weight on its shoulders: the expectations and apprehensions of thousands of fans of the original Deus Ex released in 2000, a highly acclaimed RPG whose levels of complexity in both gameplay and narrative are a force to be reckoned with. But in another respect, it’s almost a new franchise that needs to win over a new generation that doesn’t necessarily remember PC games of a bygone era. Either way, half-baked isn’t going to cut it. Fortunately, the game has spent at least four years in development, showing Eidos is committed to giving the franchise a prequel it deserves.

Story

You play as Adam Jensen, a former cop who works as a security specialist for a bio-mechanical augmentation company known as Sarif Industries in 2027. These augmentations are the powerfully divisive preoccupation of the age, raising tensions in society and exposing the disparity between the have’s and have-not’s. The corporations bill them as the next stage of human evolution and a chance to better ourselves, while anti-augment groups are concerned over both philosophical issues, such as playing god, and inequity problems.

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10 Most Wanted Video Game Releases For Autumn / Winter 2011

August 18, 2011

deus_ex_logoThe autumn/winter period of 2011 looks set to both blow my tiny mind just like the gaming end of 2010 did last year, and financially destroy me. The cavalcade of great games coming out just in the next few months, let alone early 2012, is almost too long to list, so here’s a few of my most anticipated releases that will keep me firmly in front of the video gaming screen during the cold months.

10. Dead Island

Release: September 9th
This is my wildcard, so to speak. I can’t vouch for any tried and tested genius from this game to make it onto my wanted list. However, the less-is-more direction of the zombie-play has me more than a little intrigued. For instance, just one zombie is tough to fight off (so could be somewhat different from the likes of Left 4 Dead 2), thus the bleak screams of four or five of the chaps becomes utterly petrifying. Plus, plenty of melee frolics, including kicking and explosive throwing knives, makes Dead Island a worthwhile gamble.

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E3 2011 Games Conference Review

June 27, 2011

e3-logoThe Electronic Entertainment Expo (otherwise known as E3) is a strange and fantastical beast of a convention. Large companies forgo their everyday suits and shareholder meetings to install fully-fledged stylised buildings within Los Angeles convention centre’s great halls, complete with multiple floors, ventilation, windows, backrooms and theatres.

These strange architectures are then rammed with PR trying to sell games they understand little of, developers nervous and agitated at the prospect of doing hundreds of almost identical interviews and ‘booth babes’ clueless as to what’s going on at all. And thus a literal gaming city is erected for the sole purpose of hype; most of it we see, some of it, such as the all together more business-like buyer meetings and VIP rooms, we don’t.

This year’s E3 closed its doors to 46800 attendees, with what I imagine were very varied opinions, even more so than most previous years like E3 2010. Sony, Microsoft and Nintendo, the console companies, are usually the hot topics at E3, yet despite the Wii U’s reveal and an explosion of details concerning the PS Vita, the third party developers seem to have been the show’s natural focus, whether the big three liked it or not. Whether this speaks to the quality of the games or the hardware developers’ shortcomings is for you to decide.

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Zath @ E3 2011: Games & Press Events Review – Day 3

June 11, 2011

e3-logoOnce again E3 attendees lined up as we did in previous days and once again lines gave way to pandemonium as the doors opened up for the final day of E3. I myself took the time to make sure I’d seen every thing I wanted to, and of course, to take in the generally insane atmosphere.

Metal Gear Solid Peacewalker HD

Though there’s virtually nothing new here in terms of game content, I couldn’t pass up the opportunity to see how these classic games held up on they’re newfound platforms.

Peacewalker HD, part of the Metal Gear Solid collection coming to the PS3 later this year is an exciting prospect for me, as I decided against playing its PSP iteration due to my disgust of the single analogue control system.

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Zath @ E3 2011: Games & Press Events Review – Day 2

June 9, 2011

e3-logoAs soon as I awoke this Wednesday to an uncharacteristically cloudy LA day, I had but one priority: to get my hands on the still very oddly named Wii U, as well as the portable powerhouse that is the Playstation Vita. So that’s exactly what I did once the show floor opened to a now very purposeful, hot and busy press.

Wii U

As you might imagine, there are quite a few people looking to test out the new console, some important, such as company VPs and industry-hopping celebrities, and some not so. This meant a long wait and short play with the device, but I feel I was able to get a good impression, given the lack of software (and any games at all). The controller itself is around the size of an A5 piece of paper and is cast in the signature shiny white plastic of Nintendo.

The screen does feel unnaturally large for the device it is, but it is sharp and clear, despite not quite being able to put out 1080p. The bottom feels fine, with a ridge that houses the triggers and accommodates your fingers relatively comfortably, but the top is where the problems unfortunately arise.

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Zath @ E3 2011: Games & Press Events Review – Day 1

June 8, 2011

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Nintendo Press Conference

Nintendo kicked off the day with a conference that left many people confounded. I’m still not sure what to make of it myself, but nonetheless, we’ll try to make sense of the festivities. Project Café is dead, long live Wii U. The naming conventions continue to defy logic and suggest that this iteration isn’t in fact, a whole new console – which it actually is.

The Wii U features a 6.2-inch touch screen controller, as rumoured, complete with mic, camera and gyro sensor. It will be able to run 1080p, is backwards compatible (nudge, nudge Sony) and will allow for multiscreen play with the TV.

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Zath @ E3 2011: Games & Press Events Review – Day Minus 1!

June 7, 2011

e3-logoWell E3 is well and truly here, and on the day before the show floor opens up to a hungry press, two of the console companies along with EA and Ubisoft held press conferences to demonstrate their latest and (hopefully) greatest, and of course, to brag about games/consoles sold.

Microsoft Press Conference

First up, bright and early at 9:30 was Microsoft’s presser and their emphasis was as clear as day: lots of Xbox Kinect, much like last year. Aside from a few demos of intriguing, moan and groan filled Tomb Raider, from Crystal Dynamics, an utterly predictable dose of Call of Duty: Modern Warfare 3, a demo of Gears of War 3 with Cliffy B and the ever enthusiastic Ice T and a few somewhat inevitable Halo announcements, the bulk of the show was given over to Kinect.

Core titles such as Mass Effect 3 were shown to utilise voice commands of the Kinect, to select dialogue and instruct your squad, along with Ghost Recon: Future Soldier, which demo’ed an insanely detailed weapon customisation system.

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Bulletstorm Review (PS3, Xbox 360, PC)

March 13, 2011

bulletstorm-xbox-360-coverIn the school playground of shooters, Bulletstorm is the sailor tongued big kid whose motivation for the next wedgie lies more in the prospect of beating his personal record, than in any angsty hatred. People Can Fly’s new shooter is brazen and unabashedly brutal, but does the sci-fi butcher-fest successfully make its retaliation to the ubiquitous Call of Duty and its wannabes, and more importantly, is it the romp one hopes it to be?

Bulletstorm follows the exploits of space pirate Grayson Hunt and the, well, storm of bullets that ensues when a bid for a revenge against his former general lands him and his friend Ishi, in a giant, vicious-alien-filled, torn and ruined resort on a strange planet.

Development and marketing (see Duty Calls) has been keen to show the world that this is no run of the mill, stale first person shooter and perhaps the most prominent feature is the points system, which overtly awards the player for “skillshots”, flares of creative execution, in big flashy letters. This arcade-inspired reward system essentially underpins the main premise of the game, which is expertly calculated hyperbolic violence.

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