July, 2012
Takedown Preview – Interview with Christian Allen
July 8, 2012
So back at E3, a couple of weeks ago, I was delighted to get the chance to sit down with an industry veteran, Christian Allen, who’s now becoming responsible for bringing the hardcore tactical shooter back to the market, where more casual shooters have left a large subsection of the gamer audience clamouring for more depth, more realism and better tactical gameplay. Project Takedown reached its Kickstarter funding goal back in the beginning of April, and the team at Serellan is now getting stuck into the development, working to reintroduce the genre, eschewing certain elements of modern FPS design that have begun to compromise the shooter experience, in favour of a more old school approach.
DayZ Preview – Interview With Dean ‘rocket’ Hall
July 7, 2012
DayZ, Dean “rocket” Hall’s zombie survival mod for Bohemia Interactive’s Arma II, has exploded over the face of the internet’s games community. This is not just ‘some zombie game’ to add to the pile of industry’s most ubiquitous theme – it’s what everyone, from the word go, has been asking for from a zombie game: open-world realistic survival.
Still in alpha, as its creator is eager to stress, DayZ is drawing an inordinate amount of gamers into its harsh world simply by providing a large open island filled with villages and towns, Chernarus, a selection of scavengable weapons, medical supplies and food, scattered throughout the empty buildings and 30-50 other players, who may or may not be willing to try to survive alongside each other. With 1:1 time, food, drink and blood meters along with the occasional need for realistic first aid treatment and full-on unrestricted PvP, DayZ’s vision of the zombie apocalypse is bleak and satisfyingly simple in its realism.
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